Create a realistic image
Our goal was to provide the customer with the renovation work to convey a realistic image of his future bathroom.
Attention to detail: The water
The bathroom was designed with great attention to detail. An important feature is the realistic water in the shower. We have tried to represent the texture and color of the water as realistically as possible. The result is an impressive visualization that invites the viewer to get into the bathtub or stand in the shower.
Natural daylight
Another important aspect of visualizing is the daylight that enters the bathroom. We've tried to make the light as natural as possible so that the room looks like it's being lit directly by the sun. The natural light creates a friendly and inviting atmosphere that is perfect for a relaxing bath or a refreshing shower.
Mirror surfaces for a bright atmosphere
The mirror surfaces also play an important role in visualization. We made sure to display them as smoothly and flawlessly as possible. The mirrors reflect light and create a bright and pleasant atmosphere in the room.
Chrome-plated fittings as a highlight
The chrome-plated fittings are another highlight in the visualization. We have tried to make the chrome surfaces as shiny and smooth as possible so that the viewer could touch and feel them.
Welcoming atmosphere and overall picture
Overall, with this visualization, we have created a realistic and inviting bathroom that gives the customer a precise idea of what their future bathroom will look like. The combination of realistic water, daylight, mirror surfaces and chrome fittings creates an impressive and inviting atmosphere that invites the viewer to immerse themselves in the image.
RhineRender: Quality and Realism
Our goal at RhineRender is to create high-quality and realistic 3D visualizations that help our customers turn their ideas into reality. With this bathroom visualization, we have achieved this goal and are proud to be able to give our customers an accurate idea of their future bathroom.
Click here for the blog post: “Why should I use 3D assets and what is that actually?”